Microsoft's Xbox: Taking on Sony Playstation


IBS CDC IBS CDC IBS CDC IBS CDC RSS Feed
 
Case Studies | Case Study in Business, Management, Operations, Strategy, Case Study

ICMR HOME | Case Studies Collection

Case Details:

Case Code : BSTA060
Case Length : 10 Pages
Period : 1972 - 2004
Organization : Microsoft / Sony
Pub Date : 2004
Teaching Note :Not Available
Countries : Global
Industry : Videogaming

To download Microsoft's Xbox: Taking on Sony Playstation case study (Case Code: BSTA060) click on the button below, and select the case from the list of available cases:





Price:

For delivery in electronic format: Rs. 300;
For delivery through courier (within India): Rs. 300 + Rs. 25 for Shipping & Handling Charges
» Business Strategy Case Studies
» Case Studies Collection
» Business Strategy Short Case Studies
» View Detailed Pricing Info
» How To Order This Case
» Business Case Studies
» Area Specific Case Studies
» Industry Wise Case Studies
» Company Wise Case Studies



Please note:

This case study was compiled from published sources, and is intended to be used as a basis for class discussion. It is not intended to illustrate either effective or ineffective handling of a management situation. Nor is it a primary information source.

<< Previous

Our goal needs to be to contain Sony.

- Bill Gates1

Introduction

In late 2003, Bill Gates (Gates), the founder of Microsoft, was introspecting about the prospects of Xbox, its futuristic videogame console. The ambitious product launched in 2000 was receiving a lukewarm response in the market. For every ten PlayStations sold by Sony, Microsoft sold only one X-box. The development costs of the console had exceeded $ 500 million.

Xbox was Microsoft's future-generation video game system that delivered powerful gaming experience. Sleek and powerful in its look (See Exhibit I), in a rich shade of black, the Xbox console emblazoned a large "X" and a signature green Xbox "jewel" positioned in its center.

Microsoft believed that Xbox empowered game artists by giving them the technology to fulfill their creative visions, creating games that blurred the lines between fantasy and reality...

Excerpts >>


1] Dean Takahashi, "Opening The Xbox," p-112.


 

Case Studies Links:- Case Studies, Short Case Studies, Simplified Case Studies.

Other Case Studies:- Multimedia Case Study, Cases in Other Languages.

Business Reports Link:- Business Reports.

Books:- Textbooks, Work Books, Case Study Volumes.